Ok, serious feedback. It's too bad it's not finished enough to experience the core game but I'll go by what your description describes. I like the idea of the turrets never being entirely destroyed but you benefit from disabling them. Your description doesn't mention what happens if you fail to defend the core and I think that could have been a good opportunity to implement the "death brings life" part of the theme in a new way.
Thanks for the feedback! Especially for a screensaver ; ) You will have a charge meter in the right panel that starts at 50%. When you take damage, the meter goes down, and as disabled turrets pass through the ReGen station, the meter goes up. So it becomes a fight to find the balance to allow your meter to slowly move up to full charge. Which then you would win the game.
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the creater is my coooooool uncle
Nice screensaverOk, serious feedback. It's too bad it's not finished enough to experience the core game but I'll go by what your description describes. I like the idea of the turrets never being entirely destroyed but you benefit from disabling them. Your description doesn't mention what happens if you fail to defend the core and I think that could have been a good opportunity to implement the "death brings life" part of the theme in a new way.
Thanks for the feedback! Especially for a screensaver ; )
You will have a charge meter in the right panel that starts at 50%. When you take damage, the meter goes down, and as disabled turrets pass through the ReGen station, the meter goes up. So it becomes a fight to find the balance to allow your meter to slowly move up to full charge. Which then you would win the game.